Here are the blogs posts so far. I write mainly about game development. During my masters, I got quite interested in functional programming and it’s my main interest outside my working area.
- How does Unity export to so many platforms?
- How does Unity scripting work under the hood?
- Unity serialization series
- Android 6 (Marshmallow) permissions and Unity
- Voedingscentrum postmortem series
- C#’s finalizer/destructor trap
- Unity’s scripting duality and object destruction
- Null check and equality in Unity
- When software internationalization isn’t just about UI: a tale of how a parsing error crashed our game
- Finally, a proper Game Design Document (whatever that means)
- Game testing made easier: decoupling code