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Corpus VR

The project: Corpus VR brings virtual reality to physio- and neurotherapy. It is a platform that engages patients on gamefied reabilitation exercises and provides the therapist with accurate data about the treatment’s progress.

Role: Game Developer
Duration: The product is on the market, but it’s under continous development. I started working on it on February 2019.
Team size: 6
Platform: Cardboard, iOS and Oculus
Engine/Language: Unity/C#
Website: Corpus VR

Voedingscentrum VR (2019)

The project: A VR experience that playfully teaches children how to develop healthy eating habits develped by Fantazm.

Role: Game Developer
Duration: 6 months
Team size: 6~8
Platform: SteamVR with HTC Vive
Engine/Language: Unity/C#

I developed most of the gameplay in this project, including SteamVR and Leap Motion integration. You can read more about this project on the postmortem I wrote on it.

SkyVu Places VR Beta (2017)

The project: SkyVu Places Beta was a beta for a social VR world builder from SkyVu Entertainment.

Role: Game Developer
Duration: 2 months (May-June 2016)
Team size: 5
Platform: Google Draydream and GearVR
Engine/Language: Unity/C#

In this project, I developed early prototypes in GearVR, on initial stages of development. This was a great learning experience both for me and the development team, given that it was our first time developing a VR experience. We had to build the prototype from the ground up, given that at the time Unity3D didn’t have a rich VR community and marketplace.

Overclock (2016)

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The game: Overclock (formally Battle Bears Overclock) is a mobile multiplayer first person shooter game developed by SkyVu Entertainment and is part of the successful Battle Bears mobile franchise, which games have been downloaded more than 30 million times in total.

Role: Game Developer
Duration: 1 year
Team size: 6~11, Scrum team
Platform: Android and iOS
Engine/Language: Unity/C#, JS for server side code
Website: Battle Bears Overclock from SkyVu’s portfolio page.

As a game developer, I:

Operação Abaporu (2015)

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Operação Abaporu is a mobile investigation game developed by the Brazilian company Lumen Games. The game was part of a project created by the Brazilian government.

Role: Game Developer
Duration: 5 months
Team size: 6
Platform: Android and iOS
Engine/Language: Unity3D/C#
Website: Operação Abaporu

As a game developer, I:

Let it Goat! (2014)

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The game: Let it Goat! (named after a famous meme) is an infinite runner developed by SkyVu Entertainment’s SkyLab as a side project to the Battle Bears games.  The game was released on iOS and Android. The original version of the game isn’t available to download any longer.

Role: Game Developer (remote)
Duration: 6 months
Team size: 6, Scrum team
Platform: Android and iOS
Engine/Language: Unity3D/C#
Website: Let it Goat! from SkyVu’s portfolio page. Scroll down to find Let it Goat!

I worked on Let it Goat! remotely, from my hometown Aracaju, in Brazil. As a game developer, I:

Battle Bears Ultimate (2013)

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The game: Battle Bears Ultimate (BBU) was a online multiplayer first person shooter released by the American company SkyVu Entertainment (Omaha, Nebraska) in 2013. The mobile game was available on iOS and Android and was part of the successful Battle Bears mobile franchise, which games have been downloaded more than 30 million times in total.

Role: Development
Intern Duration: 4 months
Team size: 12~15, Scrum team
Platform: Android and iOS
Engine/Language: Unity3D/C#

This was my first professional experience in Game Development. As a Development Intern in the company during the summer of 2013, I extended the Unity3D editor, creating a level editor tool in C# to speed up the creation of maps and enable server-side fine tuning of levels via JSON files.  In addition, I fixed gameplay bugs reported either by the QA team or by beta testers.

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